Does Overwatch Quick Play Have Skill Based Matchmaking? Complete Guide

I’ve lost count of the times I’ve queued for quick play after a long day of work, just wanting to mess around with my main support hero without the stress of competitive rank decay, only to get rolled by a team of Grandmaster players on smurf accounts. Or the opposite: I’ll queue with my little cousin who just picked up the game last week, and we’ll get matched against brand new players who don’t even know how to use their ultimate ability yet. If you’ve ever had either of these experiences, you’ve definitely asked: does Overwatch quick play have skill based matchmaking?

How Overwatch Quick Play’s Matchmaking System Actually Works

Before we dive into the SBMM specifics, it helps to understand what Blizzard’s core matchmaking priorities are for casual game modes. Unlike competitive, where the only real goal is to pair players of as close to identical skill as possible to create fair matches, quick play has a few different priorities that rank higher than pure skill parity. First, it prioritizes fast queue times, so you don’t wait 10 minutes to get into a match when you just want to play for 20 minutes total. Second, it prioritizes filling all role slots properly, so you don’t end up with a team of 5 damage heroes and no supports. Skill level is only the third priority for quick play matchmaking, which is a big part of why you’ll sometimes get very uneven matches.

That loose structure is why so many people ask does Overwatch quick play have skill based matchmaking in the first place – the wide skill range makes it feel like there’s no skill tracking at all sometimes. Every Overwatch player has a hidden matchmaking rating, or MMR, that’s tracked separately for every game mode, including quick play. This MMR goes up when you win matches and down when you lose, and it’s adjusted based on individual performance too, especially for newer players who are still finding their footing. But the range of MMR that the system will pull from for quick play is way wider than it is for competitive, so you can easily end up matched with players 2 or 3 full skill tiers above or below you, especially if you’re queuing at off-peak times or playing a less popular role like tank.

Does Overwatch Quick Play Have Skill Based Matchmaking? Breaking Down the Official Rules

The short answer is yes, but it’s far less strict than the SBMM you’ll find in competitive play. Blizzard has confirmed multiple times that quick play does use skill-based matching to an extent, but it’s tuned to prioritize speed and team composition over perfect skill balance, as we mentioned earlier. If you’re a Platinum level player, you will almost never get matched against Bronze or Top 500 players in quick play, but you will regularly see Gold and Diamond players in your lobbies, which is a much wider spread than you’d ever get in competitive, where matches are usually limited to players within 1 or 2 divisions of your rank.

There are a few specific factors that will make your quick play SBMM stricter or looser at any given time:

  • Queue time of day: If you’re queuing at 2 a.m. on a Tuesday in your region, there are far fewer players online, so the system will expand the MMR range it pulls from to get you into a match faster.
  • Party size and skill gap: If you queue in a party with a friend who’s 2 skill tiers above or below you, the system will match you against players around the average MMR of your group, which leads to wider skill ranges in the whole lobby.
  • Recent match history: If you’ve won 5 matches in a row, the system will intentionally pair you against higher-skilled players to test your skill level, even if it throws off the balance of the match a little.

For example, I usually queue for quick play around 8 p.m. on weeknights, and my lobbies are almost always a mix of high Gold, Platinum and low Diamond players, which matches my actual skill level almost perfectly. But if I log on at 1 a.m. on a Sunday after a weekend of playing ranked, I’ll regularly get matched against Master level players, because the player pool is so small that the system has to pull from higher MMR ranges to fill the lobby fast.

Key Differences Between Quick Play and Competitive SBMM

It’s easy to assume that SBMM works the same across all Overwatch game modes, but that’s not the case at all. First, competitive SBMM has an extremely narrow MMR range for matches, so if you’re a mid-Platinum player, 90% of your matches will be against other Platinum players, with the occasional Gold or Diamond player if queue times are long. Quick play, as we mentioned, has a range 3 to 4 times wider than that. Competitive SBMM also adjusts your MMR much faster after each match, so if you go on a win streak, you’ll rank up quickly, while quick play MMR changes much more slowly, so it can take dozens of matches for your skill level to be reflected properly if you’re improving fast.

Another big difference is that competitive SBMM ignores party size for the most part, as long as you’re queuing for the correct competitive mode (like open queue vs role queue). Quick play, on the other hand, will intentionally group other parties with your party to make matches more fair, so if you’re queuing as a 4-stack, you’ll almost always face another 4-stack or 3-stack on the other team, even if their MMR is a bit higher or lower than yours. That’s part of why you’ll sometimes get stomped when queuing with friends: the system is prioritizing matching groups of the same size over matching equal skill levels.

There’s also no rank reset for quick play MMR, unlike competitive, which resets every season. Your quick play MMR will build and change over the entire time you play the game, so if you haven’t played quick play in a year, your MMR might be way lower or higher than your current skill level, leading to a run of lopsided matches until the system recalibrates.

Tips to Get More Balanced Quick Play Matches

If you’re sick of lopsided quick play matches, there are a few small changes you can make to get more balanced games without switching to competitive. First, try to queue at peak times for your region, usually between 7 p.m. and 11 p.m. local time on weekdays, and most of the day on weekends. There are way more players online at these times, so the system doesn’t have to expand the MMR range as much to fill a lobby, so you’ll get more players around your skill level. Second, if you’re queuing with friends who are much better or worse than you, consider queuing for open queue instead of role queue, as open queue has a much larger player pool and wider MMR ranges already, so the skill gap won’t feel as obvious.

You can also try taking a break for 15 or 20 minutes if you’ve gone on a long win or loss streak. The system will usually reset its temporary adjustment to your MMR range after you’ve been offline for a little while, so you won’t be intentionally paired against much higher or lower skilled players when you come back. Avoid playing on alternate accounts if you want balanced matches, too, as new accounts have a very wide MMR range until they’ve played enough matches for the system to correctly judge their skill level, so you’ll get far more uneven lobbies on a fresh account.

If all else fails and you just want to mess around with no pressure, you can also try queuing for arcade modes instead of standard quick play. Most arcade modes have even looser SBMM than quick play, so you won’t feel as frustrated if you get matched against much better players, since the mode is designed to be silly and low-stakes anyway.

At the end of the day, quick play is designed to be a casual, low-stakes mode where you can test new heroes, play with friends of all skill levels, and have fun without worrying about your rank. So while the answer to does Overwatch quick play have skill based matchmaking is yes, it’s intentionally not as strict as competitive SBMM, and that’s a good thing for most players. If you want perfectly fair matches every time, competitive will always be the better option, but if you just want to hop on and play without pressure, the looser SBMM in quick play is exactly what makes it so much fun for most of the community.